Tom Dalling

Web & software developer

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About Me

Hello there, chums!

I have a double degree in I.T. and business, and I’ve been working as a web developer and OSX software developer since 2005.

I grew long hair because my girlfriend liked it. Then I started wearing a bandana to keep the hair out of my face. Now, I’m known as “that guy with the long hair and the bandana.” The beard comes and goes, like the ebb and flow of the majestic tides.

profile for Tom Dalling at Stack Overflow, Q&A for professional and enthusiast programmers

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Modern OpenGL 07 – More Lighting: Ambient, Specular, Attenuation, Gamma

In this article we will continue to implement lighting. We will implement the ambient and specular components of the Phong reflection model, attenuation, and gamma correction.

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Modern OpenGL 06 – Diffuse Point Lighting

This is the first article covering lighting. We will begin our lighting adventure by implementing per-pixel, diffuse lighting with a single point light. In later articles we will implement ambient and specular reflection, directional lights, spotlights, attenuation, and using multiple lights.

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